Worked with De.Zahn Designs on a project to redesign Fitler Square in Philadelphia. I was tasked with using Reality Capture to bring in statues, set dressing areas and populating the environment. Decided to try out Twinmotion to see what the capabilities would be VS Unreal. I love the easy set up in Twin. but the complexity I could get with Unreal is something I rather of gone for. However, exporting from Twin to Unreal. Was not an easy task, with textures and geometry coming in from other sources. I wish there were more a stream line way to work between the 2 softwares.